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About me 

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I first developed my interest in video game development when I participated in a handful of afterschool Scratch engine development classes while I was in 4th grade. I made a promise to myself then and there that no matter what would happen, I would pursue and achieve a career in game development one day. During my years as a middle school and high school student, I collected various video game consoles from the 80's and 90's as a means to grasp a better understanding of the medium's history. After several ups, downs, trials and tribulations I found myself enrolled as a student at Becker College and then later Clark University under the major of Interactive Media. While my major's focus is primarily design and art, I have made a great stride to broaden my skill set over the course of my career at both Becker and Clark. As such I have developed a wide range of talents. These talents include drawing both hand and digital, 3D modeling, texturing, voice acting, sound effects and remixing. Despite having finally graduated, I'm still moving to better myself in every respect as I transition to the working word.

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